The Nebula Awards

June 2-5, 2011Hamilton Crowne Plaza, Washington.

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Zombie Allure

So I just finished reading* John Skipp’s and Craig Spector’s killer 1989 zombie anthology, Book of the Dead. If you’ve not read it and you dig zombies, you are sorely missing out. Nearly every tale in it is top-notch.

When I was done, though, I got to thinking: What, exactly, is the big appeal of rotting corpses brought back to life, wandering around, more often than not repeating the word “brains” over and again, and mindlessly shambling about looking for soft, warm flesh to chew on? The fact that zombies are, indeed, a favourite of a lot of horror lovers is not even arguable, as the success of Romero’s Dead movies and the plethora of other zombie films and books can attest—and more now than ever after the success of Shaun of the Dead.

But why? Why do I love to read about the sad bastards? Why do I love watching them devour living people, bits dropping off of them, a glazed look in their eye, as though they’re not actually murdering someone hideously, but merely dining out for the evening? Is it some deep-seated desire to, myself, get eaten alive by cannibals? Probably not. Do I have the hidden urge to do that very same thing to other people—my sixth degree of Donner peeking out a little, perhaps? Unlikely.

So what, then? What is it about the walking dead that we dig?

I can, of course, only speak for myself but, after examining the question a little, I think what fascinates me about zombies is that they’re us, but not us. I think it’s the same thing that fascinates us about the whole “body-snatcher” syndrome. They look like us, but they’re not who we are inside. Zombies, too, look like us (well, perhaps a bit less so, what with the sloughing, rotting skin and such). But, in both cases, they are evil versions of us. Body-snatchers rob us of our identity and go walking about committing atrocities in our bodies. Zombies rob us of our minds, our intellect, and shamble about eating other people—something we, as normal, rational, law-abiding, moral folks only shudder to think of. And I think a large part of the horror lies therein: these creatures are humanoid in appearance. Not only are they humanoid, they used to, in fact, be human. We’re looking into a mirror. We’re basically checking ourselves out—a few months in the grave, granted, but nonetheless still inherently us. Only thing is, for whatever reason—radiation, a passing comet, airborne chemical enzymes—we’re really, really hungry for living human flesh.

I find it interesting, though, that in most of the movies and printed fiction involving zombies, the still-living find so much enjoyment in killing the walking dead. Take away the human intellect and turn us into cannibals with only one thought on our minds—eating flesh—and we’re suddenly so detached from what that creature used to be that we find it easy to murder, to destroy. It goes beyond self-preservation and into undisguised glee. Which is, of course, what makes Romero’s Dead films—especially Dawn of the Dead—so much damn fun.

But I wonder if it were to really happen, how we would react. Would we really be able to destroy our dead so easily? Decapitate, impale, burn, chop up, rip limb-from-limb? I wonder if the innate attachment to each other as human beings would be too strong. In some cases, and for some people, I think it would be. I think some people, even with the threat of losing their own lives, would find it impossible to kill another person, regardless of what they’ve become. After all, many people’s fathers, brothers, mothers, aunts, uncles, etc., sometimes become monsters of a different sort, and they’re powerless to even leave them, never mind kill them for what they’ve become.

The other aspect that would make it difficult would be if the transformation was not their fault (which in most zombie fiction, it isn’t).

Of course, on the other hand, I think it would be very easy for other types of people to kill veritable hordes of walking dead folk, and have a good night’s rest to boot.

How hard would it be to blow the head off of your freshly dead mother as she stumbled back to the house after you’d just buried her hours before? She’d still look pretty much the same, ’cept for maybe some dirt clumps in the hair and under the fingernails. Could you saw off her head with that big-ass knife you’ve got in your kitchen drawer, if she came at you, teeth a-gnashin’? Sure, you know it’s not her, and you’ve read Pet Sematary, so you know that only bad shit happens when loved ones return from the grave, but still. What thoughts would be going through your mind as you hacked and sawed through her neck, her wide, hungry eyes—familiar eyes—staring back at you, silently pleading?

But yeah, you do what you must to survive, and if Ma wouldn’t stop until she’d taken a big fat bite out of you or someone else within reach, then you’d have to put her down. You’d have to become all those guys in the zombie flicks, trying not to think about what you’re doing, trying not to get all sentimental and teary-eyed over it, trying not to think about the consequences for your soul—should you believe you have one—even though it’s not really your mother. If she stays silent while you saw, it’ll be easier, for sure. But what if she whispers your name in her normal voice and asks you to please stop, you’re hurting her?

Zombies you didn’t know would be a hell of a lot easier to kill than ones you did know, that’s for damn sure.

*

The zombie is an extremely simple creation. Remove our intelligence and give us one objective: eat living flesh, anywhere we can get it. Make that our one and only goal—a goal we will not stop trying to attain even after we’re in stringy, wet pieces, flopping about on the blood-soaked ground. As long as our little pea brains are still functioning, we’re going to try to reach that goal.
Something surely must be said for a zombie’s determination. I think that sort of work ethic could be taught in the workplace or in high schools to great effect.

Perhaps that’s another part of the appeal—the zombie’s simplicity. It’s certainly the greatest source for zombie humour, anyway. But the lack of speed and intelligence is a contributing factor to the humour, as well. It wouldn’t be nearly so humorous if these determined eating machines could really move, as became the trend after Danny Boyle upped the ante in 28 Days Later . That kinda sucked all jokes dry, I think. That made it terrifying. No more joking around with the boys over a case of beer as you picked those slow-moving fuckers off at 100 yards. Nuh-uh. You’re fucked now, my friend. Even if they weren’t particularly cunning strategists, ’twould matter nary a jot. They’d be making a fast beeline toward your jugular, so that—intelligent or not—unless you’re faster, you’d be human pâté in no time flat.

But I think we need to laugh as well as be horrified by zombies. Zombies cannibalise without a second thought. Hell, without even a first thought. Most folks would have to be driven to that extreme by some mighty convincing set of circumstances. And even then we’d be plagued by vicious nightmares for probably the rest of our earthly existence. Not so for Joe Zombie. Joey Z would just as soon rip out your trachea, à la Fulci, as . . . well, tear off your arm and chow down like it was corn on the cob. Okay, so bad example. Tough to compare and contrast degrees of passivity when there’s only one thought rummaging around in a walking dead guy’s head. But you get the point—we admire Joey Z.

That’s right. I think we envy that singularity of purpose, that degree of ambition, determination, and certainty. Joey is fucking focused, son. So what if he’s not the sharpest pencil in the case? He knows what he wants and he’s damned if you’re going to get in his way.

Zombie allure. That’s what it is. Sign me up for some of that. What gal in her right mind could resist a fella who had his shit so together?

*

Here’s my theory: zombies are only scary if they catch you. When you just watch them, they’re kinda cute. Stumbling around, trying to re-enact habits from their previous lives. Trying like little kids to engage those dimly remembered motor skills. Falling over stuff, getting back up, just to do it all over again—the Little Dead Engines That Could.

Another nifty thing about zombies is that you can’t really hate them. What’s there to hate? There’s no personality, so all you can do is fear them. Pretty cool, that—fear without hatred. A noble concept, indeed. Readers of this blog who happen to be dictators of small countries should be taking notes.

I mean, really, you can want to avoid a zombie, sure, but only because he stinks and wants to eat your face. You can’t really stir up any other reasons for not liking the guy. He’s a very focused individual, as we discussed earlier; he’s pretty quiet, doesn’t talk much, keeps his opinions to himself; he’s completely on the up-and-up, no secrets, no ulterior motives—Joey Z’s a man you can trust. He is an exemplar of the human condition.

So there you have it. No grounds for hatred whatsoever. But you still fear him. Why?

Potential, that’s why.

Joey has the potential, should you get in his way, to eat you alive and screaming. He’ll do it quietly, vapidly, sans remorse. And he won’t stop until he has picked your bones clean. Joey Z’s a machine of the highest order. And just like a machine, you can’t hate him, you can only fear him.

Damn. Getting pretty deep, here. Who’da thunk walkin’ dead folk could be such philosophical fodder?

*This article was originally printed in Twilight Showcase, and reprinted here with permission by the author.

 

Brett_photo

Brett Alexander Savory is the Bram Stoker Award-winning Editor-in-Chief of ChiZine: Treatments of Light and Shade in Words, Publisher of ChiZine Publications, a Senior Editor at Scholastic Canada, has had nearly 50 short stories published, written two novels, and writes for Rue Morgue Magazine.
In 2006, Necro Publications released his horror-comedy novel The Distance Travelled. September 2007 saw the release of his dark literary novel In and Down through Brindle & Glass, and November brought his first short story collection, No Further Messages, released through Delirium Books. In the works are three more novels, and dark comic book series’ with Homeros Gilani and Eric Orchard. When he’s not writing, reading, or editing, he plays drums for the hard rock band Diablo Red.
Savory is represented by The Carolyn Swayze Literary Agency. He lives in Toronto with his wife, writer/editor Sandra Kasturi.

 

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The Windup Girl by Paolo Bacigalupi

Anderson Lake is a company man, AgriGen's Calorie Man in Thailand. Under cover as a factory manager, Anderson combs Bangkok's street markets in search of foodstuffs thought to be extinct, hoping to reap the bounty of history's lost calories. There, he encounters Emiko...

Emiko is the Windup Girl, a strange and beautiful creature. One of the New People, Emiko is not human; instead, she is an engineered being, creche-grown and programmed to satisfy the decadent whims of a Kyoto businessman, but now abandoned to the streets of Bangkok. Regarded as soulless beings by some, devils by others, New People are slaves, soldiers, and toys of the rich in a chilling near future in which calorie companies rule the world, the oil age has passed, and the side effects of bio-engineered plagues run rampant across the globe.

What Happens when calories become currency? What happens when bio-terrorism becomes a tool for corporate profits, when said bio-terrorism's genetic drift forces mankind to the cusp of post-human evolution? In The Windup Girl, award-winning author Paolo Bacigalupi returns to the world of "The Calorie Man" ( Theodore Sturgeon Memorial Award-winner, Hugo Award nominee, 2006) and "Yellow Card Man" (Hugo Award nominee, 2007) in order to address these poignant questions.

About the Author

Paolo Bacigalupi’s writing has appeared in High Country News, Salon.com, The Magazine of Fantasy and Science Fiction, and Asimov’s Science Fiction Magazine. It has been anthologized in various “Year’s Best” collections of short science fiction and fantasy, nominated for a Nebula and four Hugo awards, and has won the Theodore Sturgeon Memorial Award for best sf short story of the year.

The Love We Share Without Knowing by Christopher Barzak

In this haunting, richly woven novel of modern life in Japan, the author of the acclaimed debut One for Sorrow explores the ties that bind humanity across the deepest divides. Here is a Murakamiesque jewel box of intertwined narratives in which the lives of several strangers are gently linked through love, loss, and fate.

On a train filled with quietly sleeping passengers, a young man’s life is forever altered when he is miraculously seen by a blind man. In a quiet town an American teacher who has lost her Japanese lover to death begins to lose her own self. On a remote road amid fallow rice fields, four young friends carefully take their own lives—and in that moment they become almost as one. In a small village a disaffected American teenager stranded in a strange land discovers compassion after an encounter with an enigmatic red fox, and in Tokyo a girl named Love learns the deepest lessons about its true meaning from a coma patient lost in dreams of an affair gone wrong.

From the neon colors of Tokyo, with its game centers and karaoke bars, to the bamboo groves and hidden shrines of the countryside, these souls and others mingle, revealing a profound tale of connection—uncovering the love we share without knowing.

Exquisitely perceptive and deeply affecting, Barzak’s artful storytelling deftly illuminates the inner lives of those attempting to find—or lose—themselves in an often incomprehensible world.

About the Author

Christopher Barzak grew up in rural Ohio, went to university in a decaying post-industrial city in Ohio, and has lived in a Southern California beach town, the capital of Michigan, and in the suburbs of Tokyo, Japan, where he taught English in rural junior high and elementary schools. His stories have appeared in a many venues, including Nerve.com, The Year’s Best Fantasy and Horror, Strange Horizons, Salon Fantastique, Interfictions, Asimov’s, and Lady Churchill’s Rosebud Wristlet. His first novel, One for Sorrow, was published by Bantam Books in Fall of 2007, and won the Crawford Award that same year. He is the co-editor (with Delia Sherman) of Interfictions 2, and has done Japanese-English translation on Kant: For Eternal Peace, a peace theory book published in Japan for Japanese teens. Currently he lives in Youngstown, Ohio, where he teaches writing at Youngstown State University.

Flesh and Fire by Laura Anne Gilman

Once, all power in the Vin Lands was held by the prince-mages, who alone could craft spellwines, and selfishly used them to increase their own wealth and influence. But their abuse of power caused a demigod to break the Vine, shattering the power of the mages. Now, fourteen centuries later, it is the humble Vinearts who hold the secret of crafting spells from wines, the source of magic, and they are prohibited from holding power.

But now rumors come of a new darkness rising in the vineyards. Strange, terrifying creatures, sudden plagues, and mysterious disappearances threaten the land. Only one Vineart senses the danger, and he has only one weapon to use against it: a young slave. His name is Jerzy, and his origins are unknown, even to him. Yet his uncanny sense of the Vinearts' craft offers a hint of greater magics within -- magics that his Master, the Vineart Malech, must cultivate and grow. But time is running out. If Malech cannot teach his new apprentice the secrets of the spellwines, and if Jerzy cannot master his own untapped powers, the Vin Lands shall surely be destroyed.

In Flesh and Fire, first in a spellbinding new trilogy, Laura Anne Gilman conjures a story as powerful as magic itself, as intoxicating as the finest of wines, and as timeless as the greatest legends ever told.

About the Author

Born in the late 1960’s in suburban New Jersey, Laura Anne endured only moderate trauma - and some good times - before escaping to Skidmore College. After graduation, given the choice between grad school and employment, the lure of a paycheck took her to NYC and a career in publishing, while working nights and weekends to get her writing career started. In 2004, she and corporate America decided they needed a break from each other. Her first original novel contract in-hand, Laura Anne became a full-time freelancer, and never looked back. She is the author of the Cosa Nostradamus books for Luna (the “Retrievers” and “Paranormal Scene Investigations” series), a YA trilogy for HarperCollins, and the forthcoming Vineart War books from Pocket, while continuing to write and sell short fiction. She also writes paranormal romances for Nocturne as Anna Leonard. Laura Anne is also an amateur chef, oenophile, and cat-servant. She lives in New York City, where she also runs d.y.m.k. productions.

The City & The City by China Miéville

When a murdered woman is found in the city of Beszel, somewhere at the edge of Europe, it looks to be a routine case for Inspector Tyador Borlú of the Extreme Crime Squad. But as he investigates, the evidence points to conspiracies far stranger and more deadly than anything he could have imagined.

Borlú must travel from the decaying Beszel to the only metropolis on Earth as strange as his own. This is a border crossing like no other, a journey as psychic as it is physical, a shift in perception, a seeing of the unseen. His destination is Beszel’s equal, rival, and intimate neighbor, the rich and vibrant city of Ul Qoma. With Ul Qoman detective Qussim Dhatt, and struggling with his own transition, Borlú is enmeshed in a sordid underworld of rabid nationalists intent on destroying their neighboring city, and unificationists who dream of dissolving the two into one. As the detectives uncover the dead woman’s secrets, they begin to suspect a truth that could cost them and those they care about more than their lives.

What stands against them are murderous powers in Beszel and in Ul Qoma: and, most terrifying of all, that which lies between these two cities.

Casting shades of Kafka and Philip K. Dick, Raymond Chandler and 1984, The City & the City is a murder mystery taken to dazzling metaphysical and artistic heights.

About the Author

China Miéville is the author of King Rat; Perdido Street Station, winner of the Arthur C. Clarke Award and the British Fantasy Award; The Scar, winner of the Locus Award and the British Fantasy Award; Iron Council, winner of the Locus Award and the Arthur C. Clarke Award; Looking for Jake, a collection of short stories; and Un Lun Dun, his New York Times bestselling book for younger readers. He lives and works in London.

Boneshaker by Cherie Priest

In the early days of the Civil War, rumors of gold in the frozen Klondike brought hordes of newcomers to the Pacific Northwest. Anxious to compete, Russian prospectors commissioned inventor Leviticus Blue to create a great machine that could mine through Alaska’s ice. Thus was Dr. Blue’s Incredible Bone-Shaking Drill Engine born.

But on its first test run the Boneshaker went terribly awry, destroying several blocks of downtown Seattle and unearthing a subterranean vein of blight gas that turned anyone who breathed it into the living dead.

Now it is sixteen years later, and a wall has been built to enclose the devastated and toxic city. Just beyond it lives Blue’s widow, Briar Wilkes. Life is hard with a ruined reputation and a teenaged boy to support, but she and Ezekiel are managing. Until Ezekiel undertakes a secret crusade to rewrite history.

His quest will take him under the wall and into a city teeming with ravenous undead, air pirates, criminal overlords, and heavily armed refugees. And only Briar can bring him out alive.

About the Author

Cherie Priest made her debut with the Eden Moore series of Southern Gothic ghost stories that began with Four and Twenty Blackbirds. She lives in Seattle, Washington, and keeps a popular blog at cmpriest.livejournal.com.

Finch by Jeff VanderMeer

Tasked with solving an impossible double murder, detective John Finch searches for the truth among the rubble of the once-mighty city of Ambergris. Under the rule of the mysterious gray caps, Ambergris is falling into anarchy. The remnants of a rebel force are demoralized and dispersed, their leader, the Lady in Blue, not seen for months. Partials—human traitors transformed by the gray caps—walk the streets brutalizing the city’s inhabitants. Finch’s partner Wyte, stricken with a fungal disease, is literally disintegrating. And strange forces are marshaling themselves against detective Finch even as he pursues his one clue: the elusive spymaster Ethan Bliss. How much time does Finch have before time itself runs out?

About the Author

Award-winning writer Jeff VanderMeer's final novel in his Ambergris Cycle, Finch, has just been published in the US, and will appear in the UK from Atlantic's Corvus imprint. His writer guide Booklife and associated Booklifenow website focus on sustainable creativity. With his wife, he recently edited the charity anthology Last Drink Bird Head. His short fiction has appeared in Conjunctions, Library of America's American Fantastic Tales, and several year's best anthologies. He writes nonfiction for The Washington Post Book World, Omnivoracious, The New York Times Book Review, the B&N Review, and many others. Murder by Death recently completed a CD soundtrack based on Finch./.